terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EmojiCommand.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x020007A2 RID: 1954
9 [ChatCommand("Emoji")]
11 {
12 // Token: 0x06003FC6 RID: 16326 RVA: 0x00241278 File Offset: 0x0023F478
13 public EmojiCommand()
14 {
15 this.Initialize();
16 }
17
18 // Token: 0x06003FC7 RID: 16327 RVA: 0x00241294 File Offset: 0x0023F494
19 public void Initialize()
20 {
21 int num = 1;
23 long num2 = 0L;
24 if (num == 0)
25 {
26 }
29 }
30
31 // Token: 0x06003FC8 RID: 16328 RVA: 0x002412C0 File Offset: 0x0023F4C0
32 public void ProcessIncomingMessage(string text, byte clientId)
33 {
34 }
35
36 // Token: 0x06003FC9 RID: 16329 RVA: 0x002412D0 File Offset: 0x0023F4D0
38 {
39 string <Text>k__BackingField = message.<Text>k__BackingField;
40 }
41
42 // Token: 0x06003FCA RID: 16330 RVA: 0x000021DB File Offset: 0x000003DB
43 public void PrintWarning(string text)
44 {
45 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
46 }
47
48 // Token: 0x04007DD0 RID: 32208
49 public const int PlayerEmojiDuration = 360;
50
51 // Token: 0x04007DD1 RID: 32209
53 }
54}
class f__AnonymousType0<< Count > j__TPar
void ProcessOutgoingMessage(ChatMessage message)
void ProcessIncomingMessage(string text, byte clientId)
readonly Dictionary< LocalizedText, int > _byName
static LocalizedText GetEmojiName(int id)
Definition Lang.cs:186