terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TeamArmorShaderData.cs
Go to the documentation of this file.
1using System;
6
8{
9 // Token: 0x0200081D RID: 2077
11 {
12 // Token: 0x060042AB RID: 17067 RVA: 0x0024BFA8 File Offset: 0x0024A1A8
14 : base(shader, passName)
15 {
17 if (armorShaderData == null || armorShaderData != null)
18 {
19 return;
20 }
22 }
23
24 // Token: 0x060042AC RID: 17068 RVA: 0x0024BFD0 File Offset: 0x0024A1D0
25 public override void Apply(Entity entity, DrawData? drawData)
26 {
27 if (entity != null)
28 {
29 }
30 }
31
32 // Token: 0x060042AD RID: 17069 RVA: 0x000021DB File Offset: 0x000003DB
34 {
35 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
36 }
37
38 // Token: 0x040080F0 RID: 33008
39 private static bool isInitialized;
40
41 // Token: 0x040080F1 RID: 33009
43 }
44}
class f__AnonymousType0<< Count > j__TPar
TeamArmorShaderData(Ref< Effect > shader, string passName)
override ArmorShaderData GetSecondaryShader(Entity entity)
override void Apply(Entity entity, DrawData? drawData)