terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
VertexAttributeFormat.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Rendering
4
{
5
// Token: 0x02000108 RID: 264
6
public
enum
VertexAttributeFormat
7
{
8
// Token: 0x04000439 RID: 1081
9
Float32
,
10
// Token: 0x0400043A RID: 1082
11
Float16
,
12
// Token: 0x0400043B RID: 1083
13
UNorm8
,
14
// Token: 0x0400043C RID: 1084
15
SNorm8
,
16
// Token: 0x0400043D RID: 1085
17
UNorm16
,
18
// Token: 0x0400043E RID: 1086
19
SNorm16
,
20
// Token: 0x0400043F RID: 1087
21
UInt8
,
22
// Token: 0x04000440 RID: 1088
23
SInt8
,
24
// Token: 0x04000441 RID: 1089
25
UInt16
,
26
// Token: 0x04000442 RID: 1090
27
SInt16
,
28
// Token: 0x04000443 RID: 1091
29
UInt32
,
30
// Token: 0x04000444 RID: 1092
31
SInt32
32
}
33
}
System
Definition
__ComObject.cs:4
UnityEngine.Rendering.IndexFormat.UInt16
@ UInt16
UnityEngine.Rendering.IndexFormat.UInt32
@ UInt32
UnityEngine.Rendering.VertexAttributeFormat
VertexAttributeFormat
Definition
VertexAttributeFormat.cs:7
UnityEngine.Rendering.VertexAttributeFormat.SNorm16
@ SNorm16
UnityEngine.Rendering.VertexAttributeFormat.Float32
@ Float32
UnityEngine.Rendering.VertexAttributeFormat.UNorm8
@ UNorm8
UnityEngine.Rendering.VertexAttributeFormat.Float16
@ Float16
UnityEngine.Rendering.VertexAttributeFormat.SInt16
@ SInt16
UnityEngine.Rendering.VertexAttributeFormat.UNorm16
@ UNorm16
UnityEngine.Rendering.VertexAttributeFormat.SInt32
@ SInt32
UnityEngine.Rendering.VertexAttributeFormat.SNorm8
@ SNorm8
UnityEngine.Rendering.VertexAttributeFormat.UInt8
@ UInt8
UnityEngine.Rendering.VertexAttributeFormat.SInt8
@ SInt8
UnityEngine.Rendering
Definition
BatchCullingContext.cs:7
source
UnityEngine.CoreModule
UnityEngine
Rendering
VertexAttributeFormat.cs
Generated by
1.10.0