terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LinkedListNode.cs
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1using System;
2
4{
5 // Token: 0x02000432 RID: 1074
6 public sealed class LinkedListNode<T>
7 {
8 // Token: 0x06001D23 RID: 7459 RVA: 0x0004F108 File Offset: 0x0004D308
10 {
13 }
14
15 // Token: 0x17000689 RID: 1673
16 // (get) Token: 0x06001D24 RID: 7460 RVA: 0x0004F12C File Offset: 0x0004D32C
18 {
19 get
20 {
21 if (this.next != null)
22 {
23 LinkedListNode head = this.list.head;
24 return this;
25 }
26 }
27 }
28
29 // Token: 0x1700068A RID: 1674
30 // (get) Token: 0x06001D25 RID: 7461 RVA: 0x0004F150 File Offset: 0x0004D350
31 public T Value
32 {
33 get
34 {
35 return this.item;
36 }
37 }
38
39 // Token: 0x06001D26 RID: 7462 RVA: 0x0004F164 File Offset: 0x0004D364
40 internal void Invalidate()
41 {
42 }
43
44 // Token: 0x040013E4 RID: 5092
46
47 // Token: 0x040013E5 RID: 5093
49
50 // Token: 0x040013E6 RID: 5094
52
53 // Token: 0x040013E7 RID: 5095
54 internal T item;
55 }
56}
class f__AnonymousType0<< Count > j__TPar
LinkedListNode(LinkedList< T > list, T value)