terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemDraw()

void GUIWiresUI.ItemDraw ( ItemGrid_Layout gridLayout,
int i,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inlineprivate

Definition at line 88 of file GUIWiresUI.cs.

89 {
90 int num = 1;
92 if (num == 0)
93 {
94 }
97 float x = instance.TouchPanelOffset.X;
98 float y = instance.TouchPanelOffset.Y;
100 if (!overloadSize)
101 {
102 if (!overloadSize)
103 {
104 }
105 }
106 int num2 = 32640;
109 if (num2 == 0)
110 {
111 }
114 float[] buttonScales = this.ButtonScales;
117 {
118 return;
119 }
120 }
class f__AnonymousType0<< Count > j__TPar
static Rectangle GetRegion(TransactionButton_Layout layout)
float[] ButtonScales
static WiresUI.Settings.MultiToolMode ToolMode
Definition WiresUI.cs:72
TransactionButton_Layout PlacementBacking
static WireUI_Layout Instance
Vector2 TouchPanelOffset

References ButtonScales, GUITransactionButton.GetRegion(), WireUI_Layout.Instance, j__TPar, TransactionButton_Layout.overloadSize, WireUI_Layout.PlacementBacking, Terraria.GameContent.UI.WiresUI.Settings.ToolMode, WireUI_Layout.TouchPanelOffset, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.