terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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CompressionLevel.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Ionic.Zlib
4
{
5
// Token: 0x0200004E RID: 78
6
public
enum
CompressionLevel
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{
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// Token: 0x040002BB RID: 699
9
None
,
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// Token: 0x040002BC RID: 700
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Level0
= 0,
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// Token: 0x040002BD RID: 701
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BestSpeed
,
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// Token: 0x040002BE RID: 702
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Level1
= 1,
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// Token: 0x040002BF RID: 703
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Level2
,
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// Token: 0x040002C0 RID: 704
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Level3
,
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// Token: 0x040002C1 RID: 705
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Level4
,
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// Token: 0x040002C2 RID: 706
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Level5
,
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// Token: 0x040002C3 RID: 707
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Default
,
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// Token: 0x040002C4 RID: 708
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Level6
= 6,
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// Token: 0x040002C5 RID: 709
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Level7
,
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// Token: 0x040002C6 RID: 710
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Level8
,
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// Token: 0x040002C7 RID: 711
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BestCompression
,
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// Token: 0x040002C8 RID: 712
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Level9
= 9
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}
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}
Ionic.Zlib.CompressionLevel
CompressionLevel
Definition
CompressionLevel.cs:7
Ionic.Zlib.CompressionLevel.Level2
@ Level2
Ionic.Zlib.CompressionLevel.Level7
@ Level7
Ionic.Zlib.CompressionLevel.Level8
@ Level8
Ionic.Zlib.CompressionLevel.Level1
@ Level1
Ionic.Zlib.CompressionLevel.Level3
@ Level3
Ionic.Zlib.CompressionLevel.Level5
@ Level5
Ionic.Zlib.CompressionLevel.None
@ None
Ionic.Zlib.CompressionLevel.Default
@ Default
Ionic.Zlib.CompressionLevel.Level0
@ Level0
Ionic.Zlib.CompressionLevel.BestSpeed
@ BestSpeed
Ionic.Zlib.CompressionLevel.Level4
@ Level4
Ionic.Zlib.CompressionLevel.Level6
@ Level6
Ionic.Zlib.CompressionLevel.Level9
@ Level9
Ionic.Zlib.CompressionLevel.BestCompression
@ BestCompression
Ionic.Zlib
Definition
Adler.cs:4
System
Definition
__ComObject.cs:4
source
Ionic.Zip.CF
Ionic
Zlib
CompressionLevel.cs
Generated by
1.10.0