terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AudioPlayableOutput.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Audio
7
{
8
// Token: 0x0200000B RID: 11
9
[
NativeHeader
(
"Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.h"
)]
10
[
NativeHeader
(
"Modules/Audio/Public/AudioSource.h"
)]
11
[
StaticAccessor
(
"AudioPlayableOutputBindings"
,
StaticAccessorType
.DoubleColon)]
12
[
RequiredByNativeCode
]
13
[
NativeHeader
(
"Modules/Audio/Public/Director/AudioPlayableOutput.h"
)]
14
public
struct
AudioPlayableOutput
15
{
16
// Token: 0x04000009 RID: 9
17
private
PlayableOutputHandle
m_Handle
;
18
}
19
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Audio
Definition
AudioClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Audio.AudioPlayableOutput.m_Handle
PlayableOutputHandle m_Handle
Definition
AudioPlayableOutput.cs:17
UnityEngine.Audio.AudioPlayableOutput
Definition
AudioPlayableOutput.cs:15
UnityEngine.Playables.PlayableOutputHandle
Definition
PlayableOutputHandle.cs:13
source
UnityEngine.AudioModule
UnityEngine
Audio
AudioPlayableOutput.cs
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1.10.0