terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ExportToThreaded()

void Terraria.Graphics.Light.TileLightScanner.ExportToThreaded ( Rectangle area,
LightMap outputMap )
inlineprivate

Definition at line 62 of file TileLightScanner.cs.

63 {
64 LightingEngine lightingEngine = this._threadManager.DrawThreads.lightingEngine;
65 WallDrawing wallDrawing = this._threadManager.DrawThreads.wallDrawing;
66 TileDrawing tileDrawing = this._threadManager.DrawThreads.tileDrawing;
69 int num = 3;
71 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager.BatchProcessCallback ExportBatchFinishedCallback
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
void WaitAndProcess(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)

References Terraria.Graphics.Light.TileLightScanner._threadManager, ThreadedRenderManager.DrawThreads, Terraria.Graphics.Light.TileLightScanner.ExportBatchFinishedCallback, j__TPar, and ThreadedRenderManager.WaitAndProcess().

Referenced by Terraria.Graphics.Light.TileLightScanner.ExportTo().