terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ApplySurfaceLight()

void Terraria.Graphics.Light.TileLightScanner.ApplySurfaceLight ( Tile tile,
int x,
int y,
Vector3 lightColor )
inlineprivate

Definition at line 227 of file TileLightScanner.cs.

228 {
229 int num = 1;
230 if (num == 0)
231 {
232 }
233 int num2 = 17279;
234 if (num == 0)
235 {
236 }
238 if (num != 0)
239 {
240 if (num == 0)
241 {
242 }
243 if (num == 0)
244 {
246 if (!drawInvisibleWalls)
247 {
248 return;
249 }
250 }
251 return;
252 }
254 {
255 }
257 {
259 {
260 }
261 Tile tile2;
262 byte liquid = tile2.liquid;
264 {
265 }
266 Tile tile3;
267 byte liquid2 = tile3.liquid;
269 {
270 }
271 Tile tile4;
272 byte liquid3 = tile4.liquid;
274 {
275 }
276 Tile tile5;
277 byte liquid4 = tile5.liquid;
278 }
280 {
281 }
283 {
284 }
286 {
287 }
288 float[] liquidAlpha = Main.liquidAlpha;
290 {
291 }
292 if (num2 == 0)
293 {
294 }
295 float[] liquidAlpha2 = Main.liquidAlpha;
296 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Light.TileLightScanner._drawInvisibleWalls, j__TPar, Terraria.Tile.liquid, and Terraria.Main.liquidAlpha.