terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetTileLight()

void Terraria.Graphics.Light.TileLightScanner.GetTileLight ( int x,
int y,
[Out] Vector3 outputColor )
inline

Definition at line 154 of file TileLightScanner.cs.

155 {
156 if (!true)
157 {
158 }
159 int num = 1;
160 if (num == 0)
161 {
162 }
163 outputColor.Z = (float)num;
164 if (num == 0)
165 {
166 }
167 if (32752 == 0)
168 {
169 }
170 int underworldLayer = Main.UnderworldLayer;
171 Tile tile;
172 this.ApplyHellLight(tile, x, y, outputColor);
173 }
class f__AnonymousType0<< Count > j__TPar
void ApplyHellLight(Tile tile, int x, int y, Vector3 lightColor)

References Terraria.Graphics.Light.TileLightScanner.ApplyHellLight(), j__TPar, and Terraria.Main.UnderworldLayer.