terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Save() [3/3]

void Ionic.Zip.ZipFile.Save ( string fileName)
inline

Definition at line 2553 of file ZipFile.cs.

2554 {
2555 string name = this._name;
2556 if (name != null)
2557 {
2559 return;
2560 }
2561 this._name = fileName;
2562 bool flag = Directory.Exists(fileName);
2563 string name2 = this._name;
2564 this._contentsChanged = true;
2565 bool flag2 = File.Exists(name2);
2567 this.Save();
2568 }
class f__AnonymousType0<< Count > j__TPar
static bool Exists(string path)
Definition Directory.cs:64
static bool Exists(string path)
Definition File.cs:86

References Ionic.Zip.ZipFile._name, System.IO.Directory.Exists(), System.IO.File.Exists(), j__TPar, System.name, and Ionic.Zip.ZipFile.Save().