terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlayLooped()

SlotId Terraria.Audio.SoundPlayer.PlayLooped ( SoundStyle style,
Vector2 position,
ActiveSound::LoopedPlayCondition loopingCondition )
inline

Definition at line 28 of file SoundPlayer.cs.

29 {
30 if (!true)
31 {
32 }
33 if (style != null && !true)
34 {
35 Vector2 screenPosition = Main.screenPosition;
36 int screenWidth = Main.screenWidth;
37 int screenHeight = Main.screenHeight;
38 }
41 return slotId;
42 }
class f__AnonymousType0<< Count > j__TPar
readonly SlotVector< ActiveSound > _trackedSounds

References Terraria.Audio.SoundPlayer._trackedSounds, j__TPar, Terraria.Main.screenHeight, Terraria.Main.screenPosition, and Terraria.Main.screenWidth.