terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CopyTo() [1/2]

void ICollection. System.Collections.Generic.LinkedList< T >.CopyTo ( Array array,
int index )
inlineprivate

Definition at line 368 of file LinkedList.cs.

369 {
370 if (array == null)
371 {
372 return;
373 }
374 int rank = array.Rank;
375 long num = 0L;
376 if (array.GetLowerBound((int)num) != 0)
377 {
378 return;
379 }
380 int length = array.Length;
381 if (array != null)
382 {
383 return;
384 }
385 if (array != null)
386 {
387 LinkedListNode linkedListNode = this.head;
388 if (linkedListNode != null)
389 {
390 if (array != null && array == null)
391 {
392 throw new ArrayTypeMismatchException();
393 }
394 LinkedListNode next = linkedListNode.next;
395 LinkedListNode linkedListNode2 = this.head;
396 }
397 return;
398 }
399 }
class f__AnonymousType0<< Count > j__TPar

References System.array, System.Collections.Generic.LinkedList< T >.head, j__TPar, System.L, System.length, and System.Collections.Generic.LinkedListNode< T >.next.