terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Send()

bool Telepathy.Server.Send ( int connectionId,
byte[] data,
int length )
inline

Definition at line 129 of file Server.cs.

130 {
131 if (this.MaxMessageSize == 0)
132 {
133 }
134 string text2;
135 string text3;
136 string text = "Client.Send: message too big: " + text2 + ". Limit: " + text3;
137 bool noDelay = this.NoDelay;
140 return true;
141 }
class f__AnonymousType0<< Count > j__TPar
TcpListener listener
Definition Server.cs:176
ConcurrentDictionary< int, Server.ClientToken > clients
Definition Server.cs:182

References Telepathy.Server.clients, j__TPar, Telepathy.Server.listener, Telepathy.Common.MaxMessageSize, Telepathy.Common.NoDelay, and System.text.

Referenced by SaveSynchronisationHost.SendDataFunction().