terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SendDataFunction()

void SaveSynchronisationHost.SendDataFunction ( byte[] messageData,
int length )
inlineprivate

Definition at line 22 of file SaveSynchronisationHost.cs.

23 {
24 if (!true)
25 {
26 }
27 long num = 0L;
28 ushort num2 = BitConverter.ToUInt16(messageData, (int)num);
29 Server server = this.Server;
30 int num3 = this.connectedClient;
31 bool flag = server.Send(num3, messageData, length);
32 }
class f__AnonymousType0<< Count > j__TPar
static ushort ToUInt16(byte[] value, int startIndex)
bool Send(int connectionId, byte[] data, int length)
Definition Server.cs:129

References connectedClient, j__TPar, System.L, System.length, Telepathy.Server.Send(), Server, and System.BitConverter.ToUInt16().