terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Terraria.GameContent.NPCHeadDrawRenderTargetContent Class Reference
+ Inheritance diagram for Terraria.GameContent.NPCHeadDrawRenderTargetContent:

Public Member Functions

void SetTexture (Texture2D texture)
 
 NPCHeadDrawRenderTargetContent ()
 
void UseColor (Color color)
 
void Request ()
 
RenderTarget2D GetTarget ()
 
void PrepareRenderTarget (GraphicsDevice device, SpriteBatch spriteBatch)
 
void Reset ()
 

Public Attributes

Color _borderColor
 

Protected Member Functions

override void HandleUseReqest (GraphicsDevice device, SpriteBatch spriteBatch)
 
void PrepareARenderTarget_AndListenToEvents (RenderTarget2D target, GraphicsDevice device, int neededWidth, int neededHeight, RenderTargetUsage usage)
 
void PrepareARenderTarget_WithoutListeningToEvents (RenderTarget2D target, GraphicsDevice device, int neededWidth, int neededHeight, RenderTargetUsage usage)
 

Protected Attributes

int width
 
int height
 
RenderTarget2D _target
 
bool _wasPrepared
 

Package Functions

override void DrawTheContent (SpriteBatch spriteBatch)
 

Properties

bool IsReady [get]
 

Private Member Functions

void target_Disposing (object sender, EventArgs e)
 
void target_ContentLost (object sender, EventArgs e)
 

Private Attributes

Texture2D _theTexture
 
EffectPass _coloringShader
 
RenderTarget2D _helperTarget
 
bool _wasRequested
 

Detailed Description

Definition at line 7 of file NPCHeadDrawRenderTargetContent.cs.


The documentation for this class was generated from the following file: