terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateDrag()

void UnityEngine.UI.Scrollbar.UpdateDrag ( PointerEventData eventData)
inlineprivate

Definition at line 332 of file Scrollbar.cs.

333 {
334 if (eventData.<button>k__BackingField == PointerEventData.InputButton.Left)
335 {
336 RectTransform containerRect = this.m_ContainerRect;
337 RectTransform containerRect2 = this.m_ContainerRect;
338 Camera pressEventCamera = eventData.pressEventCamera;
339 RectTransform containerRect3 = this.m_ContainerRect;
340 float x = this.m_Offset.x;
341 float y = this.m_Offset.y;
342 Vector2 position = containerRect3.rect.position;
344 Vector2 sizeDelta = this.m_HandleRect.sizeDelta;
345 RectTransform containerRect4 = this.m_ContainerRect;
347 Rect rect = containerRect4.rect;
348 float width = rect.width;
349 return;
350 }
351 }
class f__AnonymousType0<< Count > j__TPar
RectTransform m_ContainerRect
Definition Scrollbar.cs:551
Scrollbar.Direction direction
Definition Scrollbar.cs:38
RectTransform m_HandleRect
Definition Scrollbar.cs:524
Scrollbar.Direction m_Direction
Definition Scrollbar.cs:528
bool< isPointerInside > k__BackingField
Vector2 size
Definition Rect.cs:206

References UnityEngine.UI.Scrollbar.direction, j__TPar, UnityEngine.UI.Selectable.k__BackingField, UnityEngine.UI.Scrollbar.m_ContainerRect, UnityEngine.UI.Scrollbar.m_Direction, UnityEngine.UI.Scrollbar.m_HandleRect, UnityEngine.UI.Scrollbar.m_Offset, UnityEngine.EventSystems.PointerEventData.pressEventCamera, UnityEngine.RectTransform.rect, UnityEngine.Rect.size, UnityEngine.UI.Scrollbar.size, UnityEngine.RectTransform.sizeDelta, UnityEngine.Rect.width, UnityEngine.Vector2.x, and UnityEngine.Vector2.y.

Referenced by UnityEngine.UI.Scrollbar.OnDrag().