terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StyleDraw()

void GUIClothesWindow.StyleDraw ( ItemGrid_Layout gridLayout,
int index,
Vector2 position,
float scale )
inline

Definition at line 451 of file GUIClothesWindow.cs.

452 {
453 int[] array = this.playerStyles;
454 Player player = this.clonePlayer;
455 int num = this.styleOver;
456 int skinVariant = player.skinVariant;
457 int[] array2 = this.playerStyles;
459 int skinVariant2 = player2.skinVariant;
460 float x = player2.position.X;
461 float y = player2.position.Y;
462 int[] array3 = this.playerStyles;
463 int num2 = this.styleOver;
464 float x2 = player2.position.X;
465 float y2 = player2.position.Y;
466 int[] array4 = this.playerStyles;
468 this.clonePlayer.skinVariant = skinVariant;
469 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References System.array, clonePlayer, j__TPar, playerStyles, Terraria.Entity.position, Terraria.Player.skinVariant, styleOver, and Microsoft.Xna.Framework.Vector2.X.