terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ThreadPoolWorkQueueThreadLocals.cs
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1using System;
2
3namespace System.Threading
4{
5 // Token: 0x02000204 RID: 516
6 internal sealed class ThreadPoolWorkQueueThreadLocals
7 {
8 // Token: 0x06001252 RID: 4690 RVA: 0x00026D78 File Offset: 0x00024F78
16
17 // Token: 0x06001253 RID: 4691 RVA: 0x00026DA8 File Offset: 0x00024FA8
18 private void CleanUp()
19 {
20 if (this.workStealingQueue != null)
21 {
23 if (threadPoolWorkQueue != null)
24 {
27 return;
28 }
29 if (threadPoolWorkQueue == null)
30 {
31 }
33 }
34 }
35
36 // Token: 0x06001254 RID: 4692 RVA: 0x00026DE4 File Offset: 0x00024FE4
37 protected override void Finalize()
38 {
41 this.CleanUp();
42 base.Finalize();
43 }
44
45 // Token: 0x040009C5 RID: 2501
48
49 // Token: 0x040009C6 RID: 2502
51
52 // Token: 0x040009C7 RID: 2503
54
55 // Token: 0x040009C8 RID: 2504
57 }
58}
class f__AnonymousType0<< Count > j__TPar
bool IsFinalizingForUnload()
Definition AppDomain.cs:214
static AppDomain CurrentDomain
Definition AppDomain.cs:49
static bool HasShutdownStarted
readonly ThreadPoolWorkQueue.WorkStealingQueue workStealingQueue
static Thread CurrentThread
Definition Thread.cs:381