terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Reimplemented from Microsoft.Xna.Framework.Graphics.Effect.
Definition at line 43 of file ScreenShader.cs.
References Microsoft.Xna.Framework.Graphics.ScreenShader._uColor, Microsoft.Xna.Framework.Graphics.ScreenShader._uDirection, Microsoft.Xna.Framework.Graphics.ScreenShader._uImageSize1, Microsoft.Xna.Framework.Graphics.ScreenShader._uImageSize2, Microsoft.Xna.Framework.Graphics.ScreenShader._uImageSize3, Microsoft.Xna.Framework.Graphics.ScreenShader._uIntensity, Microsoft.Xna.Framework.Graphics.ScreenShader._uOpacity, Microsoft.Xna.Framework.Graphics.ScreenShader._uProgress, Microsoft.Xna.Framework.Graphics.ScreenShader._uScreenPosition, Microsoft.Xna.Framework.Graphics.ScreenShader._uScreenResolution, Microsoft.Xna.Framework.Graphics.ScreenShader._uSecondaryColor, Microsoft.Xna.Framework.Graphics.ScreenShader._uTargetPosition, Microsoft.Xna.Framework.Graphics.ScreenShader._uTime, Microsoft.Xna.Framework.Graphics.EffectParameter.Color, Microsoft.Xna.Framework.Graphics.EffectParameter.Float, j__TPar, UnityEngine.Material.SetFloat(), and Microsoft.Xna.Framework.Graphics.EffectParameter.Vector.