terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Threading.InternalThread Class Referencesealed
+ Inheritance diagram for System.Threading.InternalThread:

Public Member Functions

 InternalThread ()
 

Protected Member Functions

override void Finalize ()
 

Package Attributes

long thread_id
 
byte[] _serialized_principal
 
int _serialized_principal_version
 
bool threadpool_thread
 
int stack_size
 
byte apartment_state
 
int critical_region_level
 
int managed_id
 

Private Member Functions

void Thread_free_internal ()
 

Private Attributes

int lock_thread_id
 
IntPtr handle
 
IntPtr native_handle
 
IntPtr name_chars
 
int name_free
 
int name_length
 
ThreadState state
 
object abort_exc
 
int abort_state_handle
 
IntPtr debugger_thread
 
UIntPtr static_data
 
IntPtr runtime_thread_info
 
object current_appcontext
 
object root_domain_thread
 
IntPtr appdomain_refs
 
int interruption_requested
 
IntPtr longlived
 
bool thread_interrupt_requested
 
int small_id
 
IntPtr manage_callback
 
IntPtr flags
 
IntPtr thread_pinning_ref
 
IntPtr abort_protected_block_count
 
int priority = 2
 
IntPtr owned_mutex
 
IntPtr suspended_event
 
int self_suspended
 
IntPtr thread_state
 
IntPtr netcore0
 
IntPtr netcore1
 
IntPtr netcore2
 
IntPtr last
 

Detailed Description

Definition at line 9 of file InternalThread.cs.


The documentation for this class was generated from the following file: