terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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VertexAttribute.cs
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1using System;
3
5{
6 // Token: 0x02000109 RID: 265
7 [MovedFrom("UnityEngine.Experimental.Rendering")]
8 public enum VertexAttribute
9 {
10 // Token: 0x04000446 RID: 1094
12 // Token: 0x04000447 RID: 1095
13 Normal,
14 // Token: 0x04000448 RID: 1096
15 Tangent,
16 // Token: 0x04000449 RID: 1097
17 Color,
18 // Token: 0x0400044A RID: 1098
20 // Token: 0x0400044B RID: 1099
22 // Token: 0x0400044C RID: 1100
24 // Token: 0x0400044D RID: 1101
26 // Token: 0x0400044E RID: 1102
28 // Token: 0x0400044F RID: 1103
30 // Token: 0x04000450 RID: 1104
32 // Token: 0x04000451 RID: 1105
34 // Token: 0x04000452 RID: 1106
36 // Token: 0x04000453 RID: 1107
38 }
39}
class f__AnonymousType0<< Count > j__TPar