terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Shimmering()

void Terraria.Item.Shimmering ( )
inlineprivate

Definition at line 1170 of file Item.cs.

1171 {
1172 bool flag = this.CanShimmer();
1173 long num = 0L;
1174 Vector2 center = base.Center;
1175 float y = this.position.Y;
1176 if (15744 == 0)
1177 {
1178 }
1179 long num2 = 0L;
1180 bool flag2 = WorldGen.InWorld(0, (int)num, (int)num2);
1181 if (15744 == 0)
1182 {
1183 }
1184 Tile tile;
1185 byte liquid = tile.liquid;
1186 Tile tile2;
1187 bool flag3 = tile2.shimmer();
1189 int myPlayer = Main.myPlayer;
1190 if (this.playerIndexTheItemIsReservedFor == 0)
1191 {
1192 }
1193 float num4 = this.shimmerTime;
1194 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
bool CanShimmer()
Definition Item.cs:1139
int playerIndexTheItemIsReservedFor
Definition Item.cs:2333
float shimmerTime
Definition Item.cs:2419

References Terraria.Item.CanShimmer(), Terraria.WorldGen.InWorld(), j__TPar, System.L, Terraria.Tile.liquid, Terraria.Main.myPlayer, Terraria.Item.playerIndexTheItemIsReservedFor, Terraria.Entity.position, Terraria.Tile.shimmer(), Terraria.Item.shimmerTime, and Microsoft.Xna.Framework.Vector2.Y.