terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PreLateUpdate.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
using
UnityEngine.Scripting.APIUpdating
;
4
5
namespace
UnityEngine.PlayerLoop
6
{
7
// Token: 0x020001BC RID: 444
8
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
9
[
RequiredByNativeCode
]
10
public
struct
PreLateUpdate
11
{
12
// Token: 0x020001BD RID: 445
13
[
RequiredByNativeCode
]
14
public
struct
Physics2DLateUpdate
15
{
16
}
17
18
// Token: 0x020001BE RID: 446
19
[
RequiredByNativeCode
]
20
public
struct
AIUpdatePostScript
21
{
22
}
23
24
// Token: 0x020001BF RID: 447
25
[
RequiredByNativeCode
]
26
public
struct
DirectorUpdateAnimationBegin
27
{
28
}
29
30
// Token: 0x020001C0 RID: 448
31
[
RequiredByNativeCode
]
32
public
struct
LegacyAnimationUpdate
33
{
34
}
35
36
// Token: 0x020001C1 RID: 449
37
[
RequiredByNativeCode
]
38
public
struct
DirectorUpdateAnimationEnd
39
{
40
}
41
42
// Token: 0x020001C2 RID: 450
43
[
RequiredByNativeCode
]
44
public
struct
DirectorDeferredEvaluate
45
{
46
}
47
48
// Token: 0x020001C3 RID: 451
49
[
RequiredByNativeCode
]
50
public
struct
UIElementsUpdatePanels
51
{
52
}
53
54
// Token: 0x020001C4 RID: 452
55
[
RequiredByNativeCode
]
56
public
struct
UpdateNetworkManager
57
{
58
}
59
60
// Token: 0x020001C5 RID: 453
61
[
RequiredByNativeCode
]
62
public
struct
UpdateMasterServerInterface
63
{
64
}
65
66
// Token: 0x020001C6 RID: 454
67
[
RequiredByNativeCode
]
68
public
struct
UNetUpdate
69
{
70
}
71
72
// Token: 0x020001C7 RID: 455
73
[
RequiredByNativeCode
]
74
public
struct
EndGraphicsJobsAfterScriptUpdate
75
{
76
}
77
78
// Token: 0x020001C8 RID: 456
79
[
RequiredByNativeCode
]
80
public
struct
ParticleSystemBeginUpdateAll
81
{
82
}
83
84
// Token: 0x020001C9 RID: 457
85
[
RequiredByNativeCode
]
86
public
struct
ScriptRunBehaviourLateUpdate
87
{
88
}
89
90
// Token: 0x020001CA RID: 458
91
[
RequiredByNativeCode
]
92
public
struct
ConstraintManagerUpdate
93
{
94
}
95
}
96
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:6
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.PlayerLoop.PreLateUpdate.AIUpdatePostScript
Definition
PreLateUpdate.cs:21
UnityEngine.PlayerLoop.PreLateUpdate.ConstraintManagerUpdate
Definition
PreLateUpdate.cs:93
UnityEngine.PlayerLoop.PreLateUpdate.DirectorDeferredEvaluate
Definition
PreLateUpdate.cs:45
UnityEngine.PlayerLoop.PreLateUpdate.DirectorUpdateAnimationBegin
Definition
PreLateUpdate.cs:27
UnityEngine.PlayerLoop.PreLateUpdate.DirectorUpdateAnimationEnd
Definition
PreLateUpdate.cs:39
UnityEngine.PlayerLoop.PreLateUpdate.EndGraphicsJobsAfterScriptUpdate
Definition
PreLateUpdate.cs:75
UnityEngine.PlayerLoop.PreLateUpdate.LegacyAnimationUpdate
Definition
PreLateUpdate.cs:33
UnityEngine.PlayerLoop.PreLateUpdate.ParticleSystemBeginUpdateAll
Definition
PreLateUpdate.cs:81
UnityEngine.PlayerLoop.PreLateUpdate.Physics2DLateUpdate
Definition
PreLateUpdate.cs:15
UnityEngine.PlayerLoop.PreLateUpdate.ScriptRunBehaviourLateUpdate
Definition
PreLateUpdate.cs:87
UnityEngine.PlayerLoop.PreLateUpdate.UIElementsUpdatePanels
Definition
PreLateUpdate.cs:51
UnityEngine.PlayerLoop.PreLateUpdate.UNetUpdate
Definition
PreLateUpdate.cs:69
UnityEngine.PlayerLoop.PreLateUpdate.UpdateMasterServerInterface
Definition
PreLateUpdate.cs:63
UnityEngine.PlayerLoop.PreLateUpdate.UpdateNetworkManager
Definition
PreLateUpdate.cs:57
UnityEngine.PlayerLoop.PreLateUpdate
Definition
PreLateUpdate.cs:11
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
PreLateUpdate.cs
Generated by
1.10.0