terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EarlyUpdate.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
using
UnityEngine.Scripting.APIUpdating
;
4
5
namespace
UnityEngine.PlayerLoop
6
{
7
// Token: 0x0200017F RID: 383
8
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
9
[
RequiredByNativeCode
]
10
public
struct
EarlyUpdate
11
{
12
// Token: 0x02000180 RID: 384
13
[
RequiredByNativeCode
]
14
public
struct
PollPlayerConnection
15
{
16
}
17
18
// Token: 0x02000181 RID: 385
19
[
RequiredByNativeCode
]
20
public
struct
PollHtcsPlayerConnection
21
{
22
}
23
24
// Token: 0x02000182 RID: 386
25
[
RequiredByNativeCode
]
26
public
struct
GpuTimestamp
27
{
28
}
29
30
// Token: 0x02000183 RID: 387
31
[
RequiredByNativeCode
]
32
public
struct
AnalyticsCoreStatsUpdate
33
{
34
}
35
36
// Token: 0x02000184 RID: 388
37
[
RequiredByNativeCode
]
38
public
struct
UnityWebRequestUpdate
39
{
40
}
41
42
// Token: 0x02000185 RID: 389
43
[
RequiredByNativeCode
]
44
public
struct
UpdateStreamingManager
45
{
46
}
47
48
// Token: 0x02000186 RID: 390
49
[
RequiredByNativeCode
]
50
public
struct
ExecuteMainThreadJobs
51
{
52
}
53
54
// Token: 0x02000187 RID: 391
55
[
RequiredByNativeCode
]
56
public
struct
ProcessMouseInWindow
57
{
58
}
59
60
// Token: 0x02000188 RID: 392
61
[
RequiredByNativeCode
]
62
public
struct
ClearIntermediateRenderers
63
{
64
}
65
66
// Token: 0x02000189 RID: 393
67
[
RequiredByNativeCode
]
68
public
struct
ClearLines
69
{
70
}
71
72
// Token: 0x0200018A RID: 394
73
[
RequiredByNativeCode
]
74
public
struct
PresentBeforeUpdate
75
{
76
}
77
78
// Token: 0x0200018B RID: 395
79
[
RequiredByNativeCode
]
80
public
struct
ResetFrameStatsAfterPresent
81
{
82
}
83
84
// Token: 0x0200018C RID: 396
85
[
RequiredByNativeCode
]
86
public
struct
UpdateAsyncReadbackManager
87
{
88
}
89
90
// Token: 0x0200018D RID: 397
91
[
RequiredByNativeCode
]
92
public
struct
UpdateTextureStreamingManager
93
{
94
}
95
96
// Token: 0x0200018E RID: 398
97
[
RequiredByNativeCode
]
98
public
struct
UpdatePreloading
99
{
100
}
101
102
// Token: 0x0200018F RID: 399
103
[
RequiredByNativeCode
]
104
public
struct
RendererNotifyInvisible
105
{
106
}
107
108
// Token: 0x02000190 RID: 400
109
[
RequiredByNativeCode
]
110
public
struct
PlayerCleanupCachedData
111
{
112
}
113
114
// Token: 0x02000191 RID: 401
115
[
RequiredByNativeCode
]
116
public
struct
UpdateMainGameViewRect
117
{
118
}
119
120
// Token: 0x02000192 RID: 402
121
[
RequiredByNativeCode
]
122
public
struct
UpdateCanvasRectTransform
123
{
124
}
125
126
// Token: 0x02000193 RID: 403
127
[
RequiredByNativeCode
]
128
public
struct
UpdateInputManager
129
{
130
}
131
132
// Token: 0x02000194 RID: 404
133
[
RequiredByNativeCode
]
134
public
struct
ProcessRemoteInput
135
{
136
}
137
138
// Token: 0x02000195 RID: 405
139
[
RequiredByNativeCode
]
140
public
struct
XRUpdate
141
{
142
}
143
144
// Token: 0x02000196 RID: 406
145
[
RequiredByNativeCode
]
146
public
struct
ScriptRunDelayedStartupFrame
147
{
148
}
149
150
// Token: 0x02000197 RID: 407
151
[
RequiredByNativeCode
]
152
public
struct
UpdateKinect
153
{
154
}
155
156
// Token: 0x02000198 RID: 408
157
[
RequiredByNativeCode
]
158
public
struct
DeliverIosPlatformEvents
159
{
160
}
161
162
// Token: 0x02000199 RID: 409
163
[
RequiredByNativeCode
]
164
public
struct
DispatchEventQueueEvents
165
{
166
}
167
168
// Token: 0x0200019A RID: 410
169
[
RequiredByNativeCode
]
170
public
struct
PhysicsResetInterpolatedTransformPosition
171
{
172
}
173
174
// Token: 0x0200019B RID: 411
175
[
RequiredByNativeCode
]
176
public
struct
SpriteAtlasManagerUpdate
177
{
178
}
179
180
// Token: 0x0200019C RID: 412
181
[
RequiredByNativeCode
]
182
[
Obsolete
(
"TangoUpdate has been deprecated. Use ARCoreUpdate instead (UnityUpgradable) -> UnityEngine.PlayerLoop.EarlyUpdate/ARCoreUpdate"
,
false
)]
183
public
struct
TangoUpdate
184
{
185
}
186
187
// Token: 0x0200019D RID: 413
188
[
RequiredByNativeCode
]
189
public
struct
ARCoreUpdate
190
{
191
}
192
193
// Token: 0x0200019E RID: 414
194
[
RequiredByNativeCode
]
195
public
struct
PerformanceAnalyticsUpdate
196
{
197
}
198
}
199
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:6
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.PlayerLoop.EarlyUpdate.ARCoreUpdate
Definition
EarlyUpdate.cs:190
UnityEngine.PlayerLoop.EarlyUpdate.AnalyticsCoreStatsUpdate
Definition
EarlyUpdate.cs:33
UnityEngine.PlayerLoop.EarlyUpdate.ClearIntermediateRenderers
Definition
EarlyUpdate.cs:63
UnityEngine.PlayerLoop.EarlyUpdate.ClearLines
Definition
EarlyUpdate.cs:69
UnityEngine.PlayerLoop.EarlyUpdate.DeliverIosPlatformEvents
Definition
EarlyUpdate.cs:159
UnityEngine.PlayerLoop.EarlyUpdate.DispatchEventQueueEvents
Definition
EarlyUpdate.cs:165
UnityEngine.PlayerLoop.EarlyUpdate.ExecuteMainThreadJobs
Definition
EarlyUpdate.cs:51
UnityEngine.PlayerLoop.EarlyUpdate.GpuTimestamp
Definition
EarlyUpdate.cs:27
UnityEngine.PlayerLoop.EarlyUpdate.PerformanceAnalyticsUpdate
Definition
EarlyUpdate.cs:196
UnityEngine.PlayerLoop.EarlyUpdate.PhysicsResetInterpolatedTransformPosition
Definition
EarlyUpdate.cs:171
UnityEngine.PlayerLoop.EarlyUpdate.PlayerCleanupCachedData
Definition
EarlyUpdate.cs:111
UnityEngine.PlayerLoop.EarlyUpdate.PollHtcsPlayerConnection
Definition
EarlyUpdate.cs:21
UnityEngine.PlayerLoop.EarlyUpdate.PollPlayerConnection
Definition
EarlyUpdate.cs:15
UnityEngine.PlayerLoop.EarlyUpdate.PresentBeforeUpdate
Definition
EarlyUpdate.cs:75
UnityEngine.PlayerLoop.EarlyUpdate.ProcessMouseInWindow
Definition
EarlyUpdate.cs:57
UnityEngine.PlayerLoop.EarlyUpdate.ProcessRemoteInput
Definition
EarlyUpdate.cs:135
UnityEngine.PlayerLoop.EarlyUpdate.RendererNotifyInvisible
Definition
EarlyUpdate.cs:105
UnityEngine.PlayerLoop.EarlyUpdate.ResetFrameStatsAfterPresent
Definition
EarlyUpdate.cs:81
UnityEngine.PlayerLoop.EarlyUpdate.ScriptRunDelayedStartupFrame
Definition
EarlyUpdate.cs:147
UnityEngine.PlayerLoop.EarlyUpdate.SpriteAtlasManagerUpdate
Definition
EarlyUpdate.cs:177
UnityEngine.PlayerLoop.EarlyUpdate.TangoUpdate
Definition
EarlyUpdate.cs:184
UnityEngine.PlayerLoop.EarlyUpdate.UnityWebRequestUpdate
Definition
EarlyUpdate.cs:39
UnityEngine.PlayerLoop.EarlyUpdate.UpdateAsyncReadbackManager
Definition
EarlyUpdate.cs:87
UnityEngine.PlayerLoop.EarlyUpdate.UpdateCanvasRectTransform
Definition
EarlyUpdate.cs:123
UnityEngine.PlayerLoop.EarlyUpdate.UpdateInputManager
Definition
EarlyUpdate.cs:129
UnityEngine.PlayerLoop.EarlyUpdate.UpdateKinect
Definition
EarlyUpdate.cs:153
UnityEngine.PlayerLoop.EarlyUpdate.UpdateMainGameViewRect
Definition
EarlyUpdate.cs:117
UnityEngine.PlayerLoop.EarlyUpdate.UpdatePreloading
Definition
EarlyUpdate.cs:99
UnityEngine.PlayerLoop.EarlyUpdate.UpdateStreamingManager
Definition
EarlyUpdate.cs:45
UnityEngine.PlayerLoop.EarlyUpdate.UpdateTextureStreamingManager
Definition
EarlyUpdate.cs:93
UnityEngine.PlayerLoop.EarlyUpdate.XRUpdate
Definition
EarlyUpdate.cs:141
UnityEngine.PlayerLoop.EarlyUpdate
Definition
EarlyUpdate.cs:11
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
EarlyUpdate.cs
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1.10.0