terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SyncProcessMessage()

virtual IMessage System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage ( IMessage msg)
inlinevirtual

Implements System.Runtime.Remoting.Messaging.IMessageSink.

Definition at line 144 of file AsyncResult.cs.

145 {
146 this.reply_message = msg;
147 WaitHandle waitHandle = this.handle;
148 this.completed = true;
149 if (waitHandle == null || this != null)
150 {
151 }
152 long num = 0L;
153 Monitor.Exit(this);
154 if (num == 0L)
155 {
156 if (3 != 0 || this.async_callback != null)
157 {
158 }
159 }
160 throw new OutOfMemoryException();
161 }
class f__AnonymousType0<< Count > j__TPar
static void Exit(object obj)
Definition Monitor.cs:47

References System.Runtime.Remoting.Messaging.AsyncResult.async_callback, System.Threading.Monitor.Exit(), System.Runtime.Remoting.Messaging.AsyncResult.handle, j__TPar, and System.L.