terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProj_FlailChains_Old()

static void Terraria.Main.DrawProj_FlailChains_Old ( Projectile proj,
Microsoft::Xna::Framework::Vector2 mountedCenter )
inlinestaticprivate

Definition at line 10111 of file Main.cs.

10112 {
10113 int num = 1;
10114 int width = proj.width;
10115 int height = proj.height;
10116 float x = proj.position.X;
10117 float y = proj.position.Y;
10118 long num2 = 0L;
10119 if (num == 0)
10120 {
10121 }
10122 int alpha = proj.alpha;
10123 if (alpha == 0)
10124 {
10125 int width2 = proj.width;
10126 float x2 = proj.position.X;
10127 if (alpha != 0)
10128 {
10129 return;
10130 }
10131 if (width2 == 0)
10132 {
10133 }
10134 if (alpha == 0)
10135 {
10136 }
10137 }
10138 if (proj.type == 0)
10139 {
10140 }
10141 if (proj.type == 0)
10142 {
10143 }
10144 int num3 = 63488;
10145 int num4 = 32768;
10146 Microsoft.Xna.Framework.Graphics.Color color = Lighting.GetColor(1073741824, (int)num2);
10147 int type = proj.type;
10148 if (num4 == 0)
10149 {
10150 }
10151 if (num3 == 0)
10152 {
10153 }
10154 if (43691 == 0)
10155 {
10156 }
10161 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973

References Terraria.Lighting.GetColor(), j__TPar, Microsoft.Xna.Framework.Input.L, and Terraria.Main.screenPosition.