terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateWeather()

void Terraria.Main.UpdateWeather ( GameTime gameTime,
int currentDayRateIteration )
inline

Definition at line 15501 of file Main.cs.

15502 {
15503 int num = 1;
15504 if (num == 0)
15505 {
15506 }
15507 bool logicClient = Main.LogicClient;
15508 if (currentDayRateIteration != 0)
15509 {
15510 return;
15511 }
15512 bool active = this._active;
15513 if (num == 0)
15514 {
15515 }
15516 int myPlayer = Main.myPlayer;
15517 long num2 = 32752L;
15518 if (active)
15519 {
15520 }
15521 int num3;
15522 if (num2 != 0L)
15523 {
15524 num3 = 16256;
15525 if (num3 == 0)
15526 {
15527 }
15528 if (num3 == 0)
15529 {
15530 }
15531 int num4;
15532 int num5;
15533 int num6;
15534 int num7;
15535 Lighting.LightTiles(num4, num5, num6, num7);
15536 int num8;
15537 int num9;
15538 int num10;
15539 int num11;
15540 Lighting.LightTiles(num8, num9, num10, num11);
15541 return;
15542 }
15543 if (num3 == 0)
15544 {
15545 }
15546 if (num3 == 0)
15547 {
15548 }
15549 if (num3 == 0)
15550 {
15551 }
15552 if (num3 == 0)
15553 {
15554 }
15555 int num12;
15556 int num13;
15557 int num14;
15558 int num15;
15559 Lighting.LightTiles(num12, num13, num14, num15);
15560 int num16;
15561 int num17;
15562 int num18;
15563 int num19;
15564 Lighting.LightTiles(num16, num17, num18, num19);
15565 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337

References Microsoft.Xna.Framework.Game._active, j__TPar, Microsoft.Xna.Framework.Input.L, Terraria.Lighting.LightTiles(), Terraria.Main.LogicClient, and Terraria.Main.myPlayer.