terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProj_CoolWhipMinion()

void Terraria.Main.DrawProj_CoolWhipMinion ( Projectile proj)
inlineprivate

Definition at line 10408 of file Main.cs.

10409 {
10410 int num = 1;
10411 Microsoft.Xna.Framework.Vector2 center = proj.Center;
10412 if (num == 0)
10413 {
10414 }
10416 if (num == 0)
10417 {
10418 }
10419 if (num == 0)
10420 {
10421 }
10424 float opacity = proj.Opacity;
10425 float opacity2 = proj.Opacity;
10426 long num2 = 0L;
10427 float x = proj.velocity.X;
10428 float y = proj.velocity.Y;
10431 float rotation = proj.rotation;
10432 float rotation2 = proj.rotation;
10433 Microsoft.Xna.Framework.Vector2 vector2 = ((float)num2).ToRotationVector2();
10434 float rotation3 = proj.rotation;
10435 float rotation4 = proj.rotation;
10436 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973

References j__TPar, Microsoft.Xna.Framework.Input.L, Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Vector2.X.