terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProj_NightsEdge()

void Terraria.Main.DrawProj_NightsEdge ( Projectile proj)
inlineprivate

Definition at line 9516 of file Main.cs.

9517 {
9518 Microsoft.Xna.Framework.Vector2 center = proj.Center;
9522 float scale = proj.scale;
9524 Point point;
9525 float num = Lighting.GetColor(point).ToVector3().Length();
9527 float num2;
9529 float rotation = proj.rotation;
9531 float num3;
9533 float rotation2 = proj.rotation;
9535 float rotation3 = proj.rotation;
9538 float rotation4 = proj.rotation;
9541 float rotation5 = proj.rotation;
9542 float rotation6 = proj.rotation;
9543 float num4;
9544 Microsoft.Xna.Framework.Vector2 vector2 = num4.ToRotationVector2();
9545 float opacity = proj.Opacity;
9548 if (!true)
9549 {
9550 }
9551 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973

References Terraria.Lighting.GetColor(), j__TPar, Microsoft.Xna.Framework.Vector3.Length(), Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Graphics.Color.ToVector3().