terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProj_TrueExcalibur()

void Terraria.Main.DrawProj_TrueExcalibur ( Projectile proj)
inlineprivate

Definition at line 9690 of file Main.cs.

9691 {
9692 int num = 1;
9693 Microsoft.Xna.Framework.Vector2 center = proj.Center;
9694 if (num == 0)
9695 {
9696 }
9698 if (num == 0)
9699 {
9700 }
9701 if (num == 0)
9702 {
9703 }
9706 float scale = proj.scale;
9707 if (num == 0)
9708 {
9709 }
9711 Point point;
9712 float num2 = Lighting.GetColor(point).ToVector3().Length();
9714 float num3;
9716 float rotation = proj.rotation;
9718 float num4;
9720 float rotation2 = proj.rotation;
9723 float rotation3 = proj.rotation;
9725 float rotation4 = proj.rotation;
9728 float rotation5 = proj.rotation;
9730 float num5;
9732 float rotation6 = proj.rotation;
9734 float num6;
9736 float rotation7 = proj.rotation;
9737 float rotation8 = proj.rotation;
9738 int num7 = 1;
9739 float num9;
9740 float num10;
9741 float num11;
9742 float num8 = Utils.Remap(num9, num10, num11, num11, num10, num7 != 0);
9743 float num12;
9744 Microsoft.Xna.Framework.Vector2 vector2 = num12.ToRotationVector2();
9745 float opacity = proj.Opacity;
9746 int num13 = 1;
9747 float num14 = Utils.Remap(num12, num10, num12, num10, num10, num13 != 0);
9748 if (true)
9749 {
9750 return;
9751 }
9752 float rotation9 = proj.rotation;
9753 int num15 = 1;
9754 float num16 = Utils.Remap(num14, num12, num10, num14, num10, num15 != 0);
9755 float num17;
9756 Microsoft.Xna.Framework.Vector2 vector3 = num17.ToRotationVector2();
9757 float opacity2 = proj.Opacity;
9760 int num18 = 1;
9761 float num19 = Utils.Remap(num14, num12, num17, num12, num17, num18 != 0);
9762 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973

References Terraria.Lighting.GetColor(), j__TPar, Microsoft.Xna.Framework.Vector3.Length(), Terraria.Utils.Remap(), Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Graphics.Color.ToVector3().