terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProj_EmpressBlade()

void Terraria.Main.DrawProj_EmpressBlade ( Projectile proj,
float hueOverride )
inlineprivate

Definition at line 10361 of file Main.cs.

10362 {
10363 int num = 1;
10364 if (num == 0)
10365 {
10366 }
10368 Microsoft.Xna.Framework.Vector2 center = proj.Center;
10370 if (num == 0)
10371 {
10372 }
10375 float opacity = proj.Opacity;
10376 float scale = proj.scale;
10377 float rotation = proj.rotation;
10378 float opacity2 = proj.Opacity;
10379 int num2 = 1;
10380 float num3;
10381 float lerpValue = Utils.GetLerpValue(num3, hueOverride, num3, num2 != 0);
10382 int num4 = 1;
10383 float num5;
10384 float lerpValue2 = Utils.GetLerpValue(num5, hueOverride, num5, num4 != 0);
10385 int num6 = 16948;
10386 int num7 = 1;
10387 float num8;
10388 float lerpValue3 = Utils.GetLerpValue(num8, hueOverride, num8, num7 != 0);
10390 if (49904 == 0)
10391 {
10392 }
10397 if (num6 == 0)
10398 {
10399 }
10401 if (num6 == 0)
10402 {
10403 }
10405 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
void PrepareDrawnProjectileDrawing(Projectile proj)
Definition Main.cs:11092

References Terraria.Utils.GetLerpValue(), j__TPar, Terraria.Main.PrepareDrawnProjectileDrawing(), and Terraria.Main.screenPosition.