terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawNPCDirect_Faeling()

static void Terraria.Main.DrawNPCDirect_Faeling ( SpriteBatch mySpriteBatch,
NPC rCurrentNPC,
Microsoft::Xna::Framework::Vector2 screenPos,
int typeCache,
Microsoft::Xna::Framework::Graphics::Color npcColor,
Microsoft::Xna::Framework::Vector2 halfSize,
SpriteEffects npcSpriteEffect )
inlinestaticprivate

Definition at line 9357 of file Main.cs.

9358 {
9359 if (!true)
9360 {
9361 }
9363 float x = screenPos.X;
9364 float y = screenPos.Y;
9365 int whoAmI = rCurrentNPC.whoAmI;
9366 float rotation = rCurrentNPC.rotation;
9367 int y2 = rCurrentNPC.frame.Y;
9370 float scale = rCurrentNPC.scale;
9371 Microsoft.Xna.Framework.Vector2[] oldPos = rCurrentNPC.oldPos;
9373 float x2 = rCurrentNPC.position.X;
9374 float y3 = rCurrentNPC.position.Y;
9376 float x3 = rCurrentNPC.position.X;
9377 float y4 = rCurrentNPC.position.Y;
9378 int whoAmI2 = rCurrentNPC.whoAmI;
9380 float num;
9382 int y5 = rCurrentNPC.frame.Y;
9384 float num2;
9388 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Microsoft.Xna.Framework.Vector2.X.