terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawNPCDirect_HallowBoss()

static void Terraria.Main.DrawNPCDirect_HallowBoss ( SpriteBatch mySpriteBatch,
NPC rCurrentNPC,
Microsoft::Xna::Framework::Vector2 screenPos,
int typeCache,
Microsoft::Xna::Framework::Graphics::Color npcColor,
Microsoft::Xna::Framework::Vector2 halfSize,
SpriteEffects npcSpriteEffect )
inlinestaticprivate

Definition at line 9391 of file Main.cs.

9392 {
9393 if (!true)
9394 {
9395 }
9397 float x = screenPos.X;
9398 float y = screenPos.Y;
9399 bool flag = rCurrentNPC.AI_120_HallowBoss_IsInPhase2();
9400 float[] ai = rCurrentNPC.ai;
9401 float[] localAI = rCurrentNPC.localAI;
9402 if (32640 == 0)
9403 {
9404 }
9405 int num = 11;
9410 float[] ai2 = rCurrentNPC.ai;
9411 if (num == 0)
9412 {
9413 }
9414 float[] ai3 = rCurrentNPC.ai;
9415 float[] ai4 = rCurrentNPC.ai;
9416 float[] ai5 = rCurrentNPC.ai;
9417 float[] ai6 = rCurrentNPC.ai;
9418 float[] ai7 = rCurrentNPC.ai;
9419 if (16948 == 0)
9420 {
9421 }
9422 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Microsoft.Xna.Framework.Vector2.X.