terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_068()

void Terraria.Projectile.AI_068 ( )
inlineprivate

Definition at line 6775 of file Projectile.cs.

6776 {
6777 int direction = this.direction;
6778 float num = this.rotation;
6779 int num2 = this.type;
6780 this.rotation = (float)direction;
6781 int num3 = this.alpha;
6782 this.alpha = num3;
6783 float x = this.velocity.X;
6784 float y = this.velocity.Y;
6785 this.velocity.X = x;
6786 this.velocity.Y = y;
6787 if (this.alpha == 0)
6788 {
6789 int direction2 = this.direction;
6790 float num4 = this.rotation;
6791 return;
6792 }
6793 int num5 = this.timeLeft;
6794 int direction3 = this.direction;
6796 if (this.wet)
6797 {
6798 int num6 = 3;
6800 return;
6801 }
6802 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.alpha, Terraria.Entity.direction, j__TPar, Terraria.Projectile.rotation, Terraria.Projectile.timeLeft, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.