terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AI_156_GetIdlePosition()

void Terraria.Projectile.AI_156_GetIdlePosition ( int stackedIndex,
int totalIndexes,
[Out] Vector2 idleSpot,
[Out] float idleRotation )
inlineprivate

Definition at line 4338 of file Projectile.cs.

4339 {
4340 int num = 1;
4341 if (num == 0)
4342 {
4343 }
4344 int num2 = this.type;
4345 if (num == 0)
4346 {
4347 }
4348 if (!true)
4349 {
4350 }
4351 Vector2 center = base.Center;
4352 if (!true)
4353 {
4354 }
4355 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.Projectile.type.