terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CreateImpactExplosion2_FlailTileCollision()

void Terraria.Projectile.CreateImpactExplosion2_FlailTileCollision ( Vector2 explosionOrigin,
bool causedShockwaves,
Vector2 velocityBeforeCollision )
inlineprivate

Definition at line 7524 of file Projectile.cs.

7525 {
7526 if (!true)
7527 {
7528 }
7529 int num = 50;
7530 int num2 = 1;
7531 if (num == 0)
7532 {
7533 }
7534 if (num == 0)
7535 {
7536 }
7537 float x = this.position.X;
7538 float y = this.position.Y;
7539 int width = this.width;
7540 bool wet = this.wet;
7541 Dust dust;
7542 Color color;
7543 dust.color = color;
7544 int num3 = 52429;
7545 dust.scale = (float)num3;
7546 dust.noLight = num2 != 0;
7547 float x2 = dust.velocity.X;
7548 float y2 = dust.velocity.Y;
7549 int num4 = 1;
7550 if (num3 == 0)
7551 {
7552 }
7553 if (num3 == 0)
7554 {
7555 }
7556 float x3 = this.position.X;
7557 float y3 = this.position.Y;
7558 int width2 = this.width;
7559 bool wet2 = this.wet;
7560 int num5 = 100;
7561 Dust dust2;
7562 dust2.color = color;
7563 dust2.frame = num5;
7564 if (num5 == 0)
7565 {
7566 }
7567 float num6;
7568 dust2.scale = num6;
7569 dust2.noLight = num4 != 0;
7570 float x4 = dust2.velocity.X;
7571 float y4 = dust2.velocity.Y;
7572 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Dust.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.