terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_137_CanHit()

bool Terraria.Projectile.AI_137_CanHit ( Vector2 targetPosition)
inline

Definition at line 7662 of file Projectile.cs.

7663 {
7664 if (!true)
7665 {
7666 }
7667 int num = 63488;
7668 Vector2 top = base.Top;
7669 bool flag;
7670 if (!flag)
7671 {
7672 }
7673 int num2 = 1;
7674 if (num2 == 0)
7675 {
7676 }
7677 if (num2 == 0)
7678 {
7679 }
7680 if (num2 == 0)
7681 {
7682 }
7683 if (!true)
7684 {
7685 }
7686 if (num == 0)
7687 {
7688 }
7689 Vector2 vector;
7690 float num3 = vector.Length();
7692 float num4 = vector2.Length();
7693 bool flag2;
7694 if (!flag2)
7695 {
7696 }
7697 bool flag3;
7698 return flag3;
7699 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Microsoft.Xna.Framework.Vector2.Length().