terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RandomizeInsanityShadowFor()

static void Terraria.Projectile.RandomizeInsanityShadowFor ( Entity targetEntity,
bool isHostile,
[Out] Vector2 spawnposition,
[Out] Vector2 spawnvelocity,
[Out] float ai0,
[Out] float ai1 )
inlinestatic

Definition at line 2399 of file Projectile.cs.

2400 {
2401 if (true)
2402 {
2403 return;
2404 }
2405 if (17096 == 0)
2406 {
2407 }
2408 float x = targetEntity.velocity.X;
2409 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.