terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_138_ExplosiveTrap()

void Terraria.Projectile.AI_138_ExplosiveTrap ( )
inlineprivate

Definition at line 7238 of file Projectile.cs.

7239 {
7240 int num = 1;
7241 this.direction = num;
7243 if (num == 0)
7244 {
7245 }
7246 int num2 = this.type;
7247 int num3 = 695;
7248 Vector2 center = base.Center;
7249 if (num3 == 0)
7250 {
7251 }
7252 int num4 = this.frameCounter;
7254 int num5 = this.frame;
7255 if (num5 == 0)
7256 {
7257 }
7258 int num6 = this.owner;
7259 if (num5 == 0)
7260 {
7261 }
7262 int myPlayer = Main.myPlayer;
7263 Vector2 center2 = base.Center;
7264 if (49728 == 0)
7265 {
7266 }
7267 int num7 = 17168;
7268 if (num7 == 0)
7269 {
7270 }
7271 if (num7 == 0)
7272 {
7273 }
7275 bool flag = rectangle.Intersects(rectangle);
7276 }
class f__AnonymousType0<< Count > j__TPar
void Intersects(Rectangle value, [Out] bool result)
Definition Rectangle.cs:263

References Terraria.Projectile.frame, Terraria.Projectile.frameCounter, Microsoft.Xna.Framework.Rectangle.Intersects(), j__TPar, Terraria.Main.myPlayer, Terraria.Projectile.owner, and Terraria.Projectile.type.