terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_046()

void Terraria.Projectile.AI_046 ( )
inlineprivate

Definition at line 6075 of file Projectile.cs.

6076 {
6077 Vector2 center = base.Center;
6078 int num = 15744;
6079 int num2 = 32640;
6080 int num3 = 32768;
6081 Vector2 center2 = base.Center;
6082 if (num == 0)
6083 {
6084 }
6085 long num4 = 0L;
6086 bool flag = WorldGen.InWorld(43143168, num3, (int)num4);
6087 if (num == 0)
6088 {
6089 }
6090 Tile tile;
6091 byte liquid = tile.liquid;
6092 Tile tile2;
6093 bool flag2 = tile2.shimmer();
6094 this.Kill();
6095 int num5 = this.type;
6096 Vector2 center3 = base.Center;
6097 if (num5 == 0)
6098 {
6099 }
6100 if (num2 == 0)
6101 {
6102 }
6103 int num6 = this.owner;
6104 int myPlayer = Main.myPlayer;
6106 Vector2 center4 = base.Center;
6107 Vector2 center5 = base.Center;
6108 float x = this.velocity.X;
6109 float y = this.velocity.Y;
6110 int num7 = this.damage;
6111 float num8 = this.knockBack;
6112 int num9 = this.owner;
6113 int num10 = this.timeLeft;
6114 int num11 = 2400;
6116 float y2 = this.velocity.Y;
6117 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
IEntitySource GetProjectileSource_FromThis()

References Terraria.Projectile.damage, Terraria.Projectile.GetProjectileSource_FromThis(), Terraria.WorldGen.InWorld(), j__TPar, Terraria.Projectile.Kill(), Terraria.Projectile.knockBack, System.L, Terraria.Tile.liquid, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Tile.shimmer(), Terraria.Projectile.timeLeft, Terraria.Projectile.type, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.