terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LightDisc_Bounce()

void Terraria.Projectile.LightDisc_Bounce ( Vector2 hitPoint,
Vector2 normal )
inlineprivate

Definition at line 1107 of file Projectile.cs.

1108 {
1109 float x = this.velocity.X;
1110 float y = this.velocity.Y;
1111 if (!true)
1112 {
1113 }
1114 Dust dust;
1115 Color color;
1116 dust.color = color;
1117 Dust dust2 = Dust.CloneDust(dust);
1118 dust2.scale = (float)16256;
1119 dust2.frame = 50;
1120 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Dust.CloneDust(), j__TPar, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.