terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_016()

void Terraria.Projectile.AI_016 ( )
inlineprivate

Definition at line 3768 of file Projectile.cs.

3769 {
3770 bool wet = this.wet;
3771 int num = this.type;
3772 if (wet)
3773 {
3774 int num2 = 1;
3776 }
3777 this.Kill();
3778 int num3 = this.type;
3779 Vector2 center = base.Center;
3780 int num4 = 15744;
3781 int num5 = 32768;
3782 Vector2 center2 = base.Center;
3783 if (num4 == 0)
3784 {
3785 }
3786 long num6 = 0L;
3787 bool flag = WorldGen.InWorld(0, num5, (int)num6);
3788 if (num4 == 0)
3789 {
3790 }
3791 Tile tile;
3792 bool flag2 = tile.active();
3793 if (num4 == 0)
3794 {
3795 }
3796 if (num4 == 0)
3797 {
3798 int num7 = this.type;
3799 float x = this.position.X;
3800 float y = this.position.Y;
3801 int num8 = 32640;
3802 int num9 = 32768;
3803 if (num8 == 0)
3804 {
3805 }
3806 if (num9 != 0)
3807 {
3808 if (num9 == 0)
3809 {
3810 }
3811 if (num9 == 0)
3812 {
3813 if (num9 == 0)
3814 {
3815 }
3816 Vector2 center3 = base.Center;
3817 Vector2 vector;
3818 float num10 = vector.Length();
3819 }
3820 }
3821 int num11 = this.type;
3822 return;
3823 }
3824 this.Kill();
3825 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References Terraria.Tile.active(), Terraria.WorldGen.InWorld(), j__TPar, Terraria.Projectile.Kill(), System.L, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.wet, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.