terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_015_HandleMovementCollision()

void Terraria.Projectile.AI_015_HandleMovementCollision ( Vector2 wetVelocity,
Vector2 lastVelocity )
inlineprivate

Definition at line 2771 of file Projectile.cs.

2772 {
2773 float x = this.velocity.X;
2774 float y = this.velocity.Y;
2775 float x2 = this.velocity.X;
2776 float y2 = lastVelocity.Y;
2777 float y3 = this.velocity.Y;
2778 float y4 = lastVelocity.Y;
2780 int num = 10;
2781 int num2 = 1;
2783 this.netUpdate = num2 != 0;
2784 float x3 = this.position.X;
2785 float y5 = this.position.Y;
2786 if (num == 0)
2787 {
2788 }
2789 Vector2 bottomRight = base.BottomRight;
2790 Vector2 center = base.Center;
2791 int width = this.width;
2792 Vector2 center2 = base.Center;
2793 float x4 = this.position.X;
2794 float y6 = this.position.Y;
2795 if (num == 0)
2796 {
2797 }
2800 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.