terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Colliding()

bool Terraria.Projectile.Colliding ( Rectangle myRect,
Rectangle targetRect )
inline

Definition at line 847 of file Projectile.cs.

848 {
849 int num = 1;
850 int num2 = this.aiStyle;
851 if (num == 0)
852 {
853 }
854 if (num == 0)
855 {
856 }
857 if (num == 0)
858 {
859 }
860 Vector2 vector;
861 float num3 = vector.Length();
862 int num4 = this.type;
863 Vector2 center = base.Center;
864 if (num4 == 0)
865 {
866 }
867 Vector2 center2 = base.Center;
868 if (num4 == 0)
869 {
870 }
871 if (!true)
872 {
873 }
874 float num5 = this.scale;
876 float num6 = vector2.Length();
877 Vector2 center3 = base.Center;
878 if (num2 == 0)
879 {
880 }
881 Point point;
882 Vector2 vector3 = point.ToVector2();
883 bool flag;
884 return flag;
885 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Projectile.aiStyle, j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Projectile.scale, and Terraria.Projectile.type.