terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_037()

void Terraria.Projectile.AI_037 ( )
inlineprivate

Definition at line 5848 of file Projectile.cs.

5849 {
5850 int num = 1;
5851 Vector2 center = base.Center;
5852 float x = this.velocity.X;
5853 Vector2 center2 = base.Center;
5854 float y = this.velocity.Y;
5855 Vector2 center3 = base.Center;
5856 if (num == 0)
5857 {
5858 }
5859 if (num == 0)
5860 {
5861 }
5862 this.rotation = y;
5863 float x2 = this.position.X;
5864 float y2 = this.position.Y;
5865 int width = this.width;
5866 bool wet = this.wet;
5867 Vector2 center4 = base.Center;
5868 int num2 = 17302;
5869 float x3 = this.velocity.X;
5870 float y3 = this.velocity.Y;
5871 if (num2 == 0)
5872 {
5873 }
5874 this.velocity.X = y;
5875 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.