terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_170_FairyGlowstick()

void Terraria.Projectile.AI_170_FairyGlowstick ( )
inlineprivate

Definition at line 3319 of file Projectile.cs.

3320 {
3321 int num = 1;
3322 Vector2 center = base.Center;
3323 if (num == 0)
3324 {
3325 }
3326 Point point;
3327 Vector2 vector = point.ToVector2();
3328 if (num == 0)
3329 {
3330 }
3331 if (!true)
3332 {
3333 }
3334 float x = this.position.X;
3335 float y = this.position.Y;
3336 int num2 = this.frameCounter;
3338 int num3 = this.frame;
3339 if (num3 == 0)
3340 {
3341 }
3342 int num4 = 26215;
3343 int num5 = 10;
3344 if (num3 == 0)
3345 {
3346 if (num3 == 0)
3347 {
3348 }
3349 if (num3 == 0)
3350 {
3351 }
3352 if (!true)
3353 {
3354 }
3355 int value = num4.m_value;
3356 if (num5 == 0)
3357 {
3358 }
3360 float num6 = vector2.Length();
3362 float num7 = vector3.Length();
3363 }
3364 float x2 = this.velocity.X;
3365 float y2 = this.velocity.Y;
3366 this.velocity.X = x;
3367 this.velocity.Y = y;
3368 if (!true)
3369 {
3370 }
3371 int num8 = 1;
3372 this.netUpdate = num8 != 0;
3373 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Entity.position, System.value, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.