terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_181_FairyQueenRangedItemShot()

void Terraria.Projectile.AI_181_FairyQueenRangedItemShot ( )
inlineprivate

Definition at line 2684 of file Projectile.cs.

2685 {
2686 if (!true)
2687 {
2688 }
2689 int num = 17279;
2690 float x = this.velocity.X;
2691 float y = this.velocity.Y;
2692 this.alpha = num;
2693 if (num == 0)
2694 {
2695 }
2696 int num2;
2697 if (num2 == 0)
2698 {
2699 Vector2 center = base.Center;
2700 if (num == 0)
2701 {
2702 }
2703 int num3 = 16256;
2704 int num4 = 1;
2705 int num5 = 100;
2706 Dust dust;
2707 dust.fadeIn = (float)num3;
2708 dust.noGravity = num4 != 0;
2709 dust.alpha = num5;
2710 if (num3 == 0)
2711 {
2712 }
2713 if (num4 == 0)
2714 {
2715 }
2716 float num6 = dust.scale;
2717 int num7 = 1;
2718 Color color;
2719 dust.color = color;
2721 dust.scale = num6;
2722 }
2723 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References j__TPar, Terraria.Dust.scale, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.