terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FishingCheck()

void Terraria.Projectile.FishingCheck ( )
inline

Definition at line 1145 of file Projectile.cs.

1146 {
1147 int num = 1;
1148 if (num == 0)
1149 {
1150 }
1151 if (num != 0)
1152 {
1153 Vector2 center = base.Center;
1154 if (num == 0)
1155 {
1156 }
1157 }
1158 Vector2 center2 = base.Center;
1159 int num2 = 32640;
1160 Vector2 center3 = base.Center;
1161 int num3 = this.type;
1162 if (num2 == 0)
1163 {
1164 }
1165 if (num3 == 0)
1166 {
1167 }
1168 if (num3 != 0)
1169 {
1170 if (num3 == 0)
1171 {
1172 }
1173 int num4;
1174 if (num4 == 0)
1175 {
1176 }
1177 }
1178 if (num3 == 0)
1179 {
1180 }
1181 if (num3 == 0)
1182 {
1183 }
1184 string textValue = Language.GetTextValue("GameUI.FishingWarning");
1185 if (num3 == 0)
1186 {
1187 }
1188 int num5 = 370;
1189 bool flag = NPC.AnyNPCs(num5);
1190 int num6 = 1;
1191 this.netUpdate = num6 != 0;
1192 }
class f__AnonymousType0<< Count > j__TPar
static string GetTextValue(string key)
Definition Language.cs:54

References Terraria.NPC.AnyNPCs(), Terraria.Localization.Language.GetTextValue(), j__TPar, and Terraria.Projectile.type.