terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_178_FireExplosion()

void Terraria.Projectile.AI_178_FireExplosion ( )
inlineprivate

Definition at line 3098 of file Projectile.cs.

3099 {
3100 if (!true)
3101 {
3102 }
3103 float x = this.position.X;
3104 float y = this.position.Y;
3105 float x2 = this.position.X;
3106 float y2 = this.position.Y;
3107 int width = this.width;
3108 bool wet = this.wet;
3109 Vector2 center = base.Center;
3110 int width2 = this.width;
3111 float x3 = this.position.X;
3112 float y3 = this.position.Y;
3113 int width3 = this.width;
3114 bool wet2 = this.wet;
3115 Vector2 center2 = base.Center;
3116 int width4 = this.width;
3117 float x4 = this.position.X;
3118 float y4 = this.position.Y;
3119 int width5 = this.width;
3120 bool wet3 = this.wet;
3121 Vector2 center3 = base.Center;
3122 int width6 = this.width;
3123 int num = 16416;
3124 float x5 = this.position.X;
3125 float y5 = this.position.Y;
3126 int width7 = this.width;
3127 bool wet4 = this.wet;
3128 if (num == 0)
3129 {
3130 }
3131 Vector2 center4 = base.Center;
3132 float x6 = this.velocity.X;
3133 float y6 = this.velocity.Y;
3134 int width8 = this.width;
3135 float x7 = this.position.X;
3136 float y7 = this.position.Y;
3137 int width9 = this.width;
3138 bool wet5 = this.wet;
3139 if (num == 0)
3140 {
3141 }
3142 Vector2 center5 = base.Center;
3143 float x8 = this.velocity.X;
3144 float y8 = this.velocity.Y;
3145 int width10 = this.width;
3146 float x9 = this.position.X;
3147 float y9 = this.position.Y;
3148 int width11 = this.width;
3149 int height = this.height;
3150 Vector2 center6 = base.Center;
3151 int width12 = this.width;
3152 this.Kill();
3153 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Entity.height, j__TPar, Terraria.Projectile.Kill(), Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.